Follow dopewizard
Follow
Following dopewizard
Following
Add To Collection
Collection
Comments
Devlog
last stage
←
Return to last stage
Devlog
game updates and improvements
January 26, 2026
by
dopewizard
The first thing I'd like to share is the creation of a playable mobile version. The horizontal orientation provides a very good gaming experience and is inferior to the PC version, except for the forc...
Continue reading
few improvements
January 17, 2026
by
dopewizard
#balance, #mobile
I made the mobile version more playable. It is now a truly great experience. Added a single-player option, without the need to connect to servers. Some game mechanics have been changed: - Damage absor...
Continue reading
Damage and damage calculation system.
January 03, 2026
by
dopewizard
I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and resistances to them, flat damage, incre...
Continue reading
First gaming video
December 18, 2025
by
dopewizard
I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point was still calculated on the client. There...
Continue reading