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Devlog
A gothic party to celebrate the end of six months of development
March 13, 2026
by
dopewizard
A gothic party at the last stage to celebrate the end of the six-month development phase. During this time, three orthogonal gameplay planes were defined. - 28 character-related game events that can b...
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game updates and improvements
January 26, 2026
by
dopewizard
The first thing I'd like to share is the creation of a playable mobile version. The horizontal orientation provides a very good gaming experience and is inferior to the PC version, except for the forc...
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few improvements
January 17, 2026
by
dopewizard
#balance, #mobile
I made the mobile version more playable. It is now a truly great experience. Added a single-player option, without the need to connect to servers. Some game mechanics have been changed: - Damage absor...
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Damage and damage calculation system.
January 03, 2026
by
dopewizard
I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and resistances to them, flat damage, incre...
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First gaming video
December 18, 2025
by
dopewizard
I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point was still calculated on the client. There...
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