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Devlog

  • Damage and damage calculation system.
    January 03, 2026 by dopewizard
    I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and resistances to them, flat damage, incre... Continue reading
  • First gaming video
    December 18, 2025 by dopewizard
    I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point was still calculated on the client. There... Continue reading
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