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Devlog

  • game updates and improvements
    January 26, 2026 by dopewizard
    The first thing I'd like to share is the creation of a playable mobile version. The horizontal orientation provides a very good gaming experience and is inferior to the PC version, except for the forc... Continue reading
  • few improvements
    January 17, 2026 by dopewizard#balance, #mobile
    I made the mobile version more playable. It is now a truly great experience. Added a single-player option, without the need to connect to servers. Some game mechanics have been changed: - Damage absor... Continue reading
  • Damage and damage calculation system.
    January 03, 2026 by dopewizard
    I initially understood that I didn't want to stick to the classic system for modern games with minimum and maximum damage, their types (physical, ice, etc.) and resistances to them, flat damage, incre... Continue reading
  • First gaming video
    December 18, 2025 by dopewizard
    I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point was still calculated on the client. There... Continue reading
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Updated 17 days ago